By Fred Topel | Image property of respective holders
Call of Duty: World at War
It would seem like a game as complicated as Call of Duty wouldn’t work on a handheld system, but they made the DS version of World at War feel just like the console version. Using the touch screen to aim, the D-pad to move and the trigger to fire really covers all the motion. There’s nothing you can’t do. It’s complex, but intuitive. The boot camp mission teaches you how to use all the controls.
Nintendo DS: Call of Duty: World at War
It looks like Call of Duty even on small screens. Maybe cover is not as important, at least on easy mode which I play, but aiming still works, even with those little heads. You can’t accidentally kill a friendly, which is helpful, and you still get the recoil detail with machine gun fire, requiring a slight adjustment to aim.
Maybe it’s not open world, but it walks you through the missions so you don’t run around lost, and there are frequent objectives to keep moving without having to restart too far back.
Special DS mini-modes are just brilliant. They’ve really mastered making slight stylus swiped feel like big actions. Mine disarming really feels like you’re doing stuff. You really have to time your telegraph taps to get that working.