Video game adapter extraordinaire Paul W.S. Anderson is busy developing two simultaneous projects. If his Deathrace 2000 remake isn’t next, he will turn to the popular video game franchise Castlevania. “What Paul has done, and he wrote it, what we’re trying to do is to sort of integrate a Dracula origin story with Castlevania, with the story of the Belmonts,” said Anderson’s producing partner Jeremy Bolt.
Castlevania for Anderson
Most of us remember the old side scrolling NES game in the ‘80s, to which Bolt promises Anderson’s script is faithful. “There’s a fair amount that references. We always try to give the fans something that respects their love of the game but also give them something completely new. So we’ve added a whole new spin to Castlevania.”
That means you can expect to see that old whip. “The whip is in it at the moment.”
With Castlevania to be Anderson’s third video game adaptation, one wonders what makes him succeed where so many others fail. “I’ve seen some of these films and there’s just no love of the game. These filmmakers haven’t really understood why people love to play these games. Paul, we made a movie and it didn’t work and he kind of went to ground for a year. He spent the whole year playing Resident Evil basically in the dark, in his house in Santa Monica. I could never get him on the phone. He spent a year playing this game nonstop. He calls me up, finally, he says, ‘I’ve got an idea. We’re going to make Resident Evil the movie.’ So he basically saturated himself in the culture of the game. I think that’s the main thing. When you’re going to adapt something, you better know what that thing is that you’re adapting.”
Them’s sound like fighting words. Could Bolt take Uwe Boll up on his offer to fight any critic to his movies? “I have to respect him. He’s very prolific.”